How scoring works
Your eleven earns from the real match's recorded events. Every format has its own table (T20, T10, ODI, Test, The Hundred and Hong Kong Sixes); the two that matter most on side boards are below, and the table inside the app is the binding version if anything changes.
Batting, bowling and fielding points
| Event | T20 | T10 |
|---|---|---|
| Run | 1 | 1 |
| Boundary bonus (four) | 4 | 4 |
| Six bonus | 6 | 6 |
| 25-run bonus | 4 | 8 |
| 50-run bonus | 8 | 12 |
| 75-run bonus | 12 | 16 |
| 100-run bonus | 16 | 20 |
| Duck (batter, keeper, all-rounder) | -2 | -2 |
| Dot ball | 1 | 1 |
| Wicket (excluding run out) | 30 | 30 |
| Extra for LBW or bowled | 8 | 8 |
| Wicket haul bonus | 3W +4, 4W +8, 5W +12 | 2W +4, 3W +8, 4W +12, 5W +16 |
| Maiden over | 12 | 16 |
| Catch | 8 | 8 |
| 3-catch bonus | 4 | 4 |
| Stumping | 12 | 12 |
| Run out, direct hit | 12 | 12 |
| Run out, not a direct hit | 6 | 6 |
| Named in the announced lineup | 4 | 4 |
| Playing substitute (Impact, Concussion, X-Factor) | 4 | 4 |
Strike rate and economy bands
Strike-rate points apply to everyone except bowlers. In T20, strike-rate points need at least 10 balls faced and economy points need at least 2 overs bowled. Between the bands shown, the score is zero.
| Strike rate (runs per 100 balls) | T20 | T10 |
|---|---|---|
| Fastest | Above 170: +6 | Above 190: +6 |
| Fast | 150.01 to 170: +4 | 170.01 to 190: +4 |
| Brisk | 130 to 150: +2 | 150 to 170: +2 |
| Slow | 60 to 70: -2 | 70 to 80: -2 |
| Slower | 50 to 59.99: -4 | 60 to 69.99: -4 |
| Slowest | Below 50: -6 | Below 60: -6 |
| Economy (runs per over) | T20 | T10 |
|---|---|---|
| Tightest | Below 5: +6 | Below 7: +6 |
| Tight | 5 to 5.99: +4 | 7 to 7.99: +4 |
| Good | 6 to 7: +2 | 8 to 9: +2 |
| Expensive | 10 to 11: -2 | 14 to 15: -2 |
| Costly | 11.01 to 12: -4 | 15.01 to 16: -4 |
| Costliest | Above 12: -6 | Above 16: -6 |
What the numbers say
- A wicket is worth thirty runs. Thirty points per dismissal, plus 8 when it is bowled or LBW. A bowler who takes 3 for 28 in four T20 overs, one of them bowled, with ten dot balls, collects about 118 points with the lineup bonus. A batter who makes 45 off 27 balls with five fours and a six collects about 83.
- Captaincy doubles the gap. As captain, both totals double: the bowler's to about 236, the batter's to about 166. Wickets cluster at the death, which is why death-overs bowlers make strong captain picks.
- Keepers score two ways. Catches at 8 and stumpings at 12 come on top of whatever they make with the bat.
- Being named pays. Every player in the announced lineup banks 4 before a ball is bowled, and a player who does not play scores nothing, so lineup checks are worth more than any stat.
Rules that settle disputes
- Points move live during play and stay provisional while the match shows In progress or Waiting for review. Once winners are declared, no further changes are made.
- A player announced in the starting eleven who cannot start scores nothing; the player who replaces him earns the points, starting points included.
- Substitutes other than Impact, Concussion or X-Factor players earn nothing for their contributions.
- Super Overs earn no points.
- If a batter bats twice in one innings, only the better knock counts, while bowlers and fielders keep points for every dismissal.
Scoring questions
Do points update live during the match?
Yes. Points move with the live feed during play but stay provisional while the match shows In progress or Waiting for review. Once winners are declared, the numbers are final.
Are T10 and T20 scored the same?
The events are the same and the weights differ: T10 pays bigger milestone bonuses, starts wicket-haul bonuses at two wickets, values a maiden at 16 instead of 12, and shifts the strike-rate and economy bands. The tables above show both formats side by side.