The constraints
- Eleven players from the two real squads of one fixture.
- Player budget: every player carries a credit price, and the eleven must fit under the 100-credit cap. Stars eat the cap fast, which is the point.
- Role slots: at least 1 and at most 8 each of wicketkeepers, batters, all-rounders and bowlers; no all-batter elevens.
- Per-team cap: at most 10 of the eleven from one real side, so every team includes someone from the opposition.
Credit prices display in the builder for each match. The builder blocks illegal teams, so the rules enforce themselves; knowing them just makes you faster before the deadline.
Captain and vice-captain
| Pick | Multiplier | Weight of the decision |
|---|---|---|
| Captain | 2x points | The single biggest lever on your score |
| Vice-captain | 1.5x points | Second lever; different enough to matter |
Two leaderboard truths: popular captains protect rank (when they fire, everyone gains), contrarian captains move rank (when they fire, you jump the field). Head-to-heads favour safe captains; mega pools reward the brave pick. The contest page explains why format changes the right answer.
Budget craft
- Spend on bowlers who bowl at the death and batters in the top four; middle-order anchors score less in short formats.
- All-rounders are credit-efficient: two scoring routes in one slot (scoring shows both columns).
- The cheapest two slots decide whether your stars fit. Confirmed cheap starters beat benched mid-prices every time.
- Rebuild once the card shows Lineups Out: a benched pick scores zero, while every announced starter earns 4 points just for being named.
Rule questions
Can I reuse one team across contests?
Yes, the same eleven can enter multiple contests on that fixture. Edits before the lock apply everywhere the team is entered.
What happens if my player does not play?
A player who does not play scores zero. If an announced starter is pulled before the first ball, the player who replaces him earns the points, which only helps if you picked the replacement. That is why the minutes between Lineups Out and the deadline matter more than any other building time.