The lobby is not only a cricket lobby
Cricket carries the calendar and the big pools, and every other page here is written for it. Between fixtures the board runs two more sports, and the home page's Beyond cricket note states the pitch: the same loop, with goals, assists and clean sheets replacing runs and wickets in football, and raid and tackle points replacing them in kabaddi. The team shape does not transfer. Both share the 100-credit cap, the 2x captain and the 1.5x vice-captain; the player counts, role bands and per-squad caps are their own.
No points table for either sport appears here. Scoring lives on each sport's own Points System page in the app, and a guessed value for a goal or a raid would be worse than none. The structure below builds a legal team; the points that make it a good one are a tap away inside the fixture.
Football: eleven players, four roles, one fixed slot
| Constraint | Football rule |
|---|---|
| Squad size | 11 players |
| Credit cap | 100 |
| GoalKeeper | 1 to 1, so exactly one |
| Defender | 3 to 5 |
| Midfielder | 3 to 5 |
| Forward | 1 to 3 |
| Per real club | At most 7 from one club |
The goalkeeper line catches cricket players out. Cricket's wicketkeeper band runs from 1 to 8; football fixes it at exactly one, and the builder rejects zero or two. No shopping for the position, only which keeper, and the slot can never be traded for an outfield player. It deserves the attention the cricket builder gives a keeper batting in the top order.
Outfield bands set the shape. Defenders and midfielders run from 3 to 5, forwards from 1 to 3, so a lone striker and a front three are both legal. With the keeper, every extreme reaches eleven: 1, 5, 3, 2 works, and so does 1, 3, 5, 2. The per-club cap of 7 forces the balance, since seven from the favourites leaves four who must come from the other club. Loading one side's attack means finding value in the opposition's defensive band, a harder bind than cricket's cap of 10.
Choosing the football shape
With the points table inside the app, selection has to come from the structure.
- The keeper is a research slot, not a filler. Exactly one, always playing, and the clean sheet usually hinges there. Check who starts, not who wears number 1 in the squad list.
- Defenders and midfielders are the flexible mass. Both bands run from 3 to 5, so credits saved on a premium forward can fund a fifth defender or a fifth midfielder.
- Forwards are the scarce band. Three at most, and usually the dearest names. One premium forward plus two cheaper confirmed starters fits better than two premiums, since the club cap of 7 may push the second premium into the other club's reserves.
- The 7-cap is the real constraint. Decide the split between clubs before picking names, then fill. Choosing the four opposition players first beats picking eleven favourites and deleting four at the end.
Captaincy carries over at 2x and 1.5x, so the method still applies: field size sets the style, and the armband goes to the role touching the most scoring events, usually the forward or attacking midfielder most certain to start. Confirm the actual routes on the in-app Points System page first.
Kabaddi: seven players, three interchangeable bands
| Constraint | Kabaddi rule |
|---|---|
| Squad size | 7 players |
| Credit cap | 100 |
| Defenders | 1 to 5 |
| All-Rounders | 1 to 5 |
| Raiders | 1 to 5 |
| Per real team | At most 6 from one team |
Seven players changes the arithmetic. Each pick is a seventh of the team rather than an eleventh, a miss costs roughly half as much again, and there is nowhere to hide a punt. The cap stays at 100, so premiums eat it faster.
The bands are loose: all three run from 1 to 5, a legal seven needs at least one of each, and shapes run from a raid-heavy 1, 1, 5 to a balanced 2, 3, 2. That freedom is the trap. Only the cap and the per-team limit stop five raiders, and five raiders live or die on one phase of the match. Treat a loose band as room to adjust, not an invitation to pile in.
At 6 out of 7 the per-team cap is the loosest of the three sports: six from the favoured side plus one mandatory opposition player. Choose that one deliberately. A confirmed starter from the weaker side beats an expensive name who may never take the mat.
Choosing the kabaddi shape
- Start at one per role, then spend the remaining four slots on the role the fixture favours. That guarantees legality and makes the bias a choice.
- Weight the mat time. Raiders and defenders work different passages, and an all-rounder touches both. Where the in-app table pays raid and tackle actions alike, the all-rounder is the two-route pick, the same logic that makes cricket all-rounders credit-efficient.
- Respect a miss. Seven slots at 100 credits leaves no room for a player who skips the mat. The lineup announcement is when the team becomes real.
- Use the opposition slot well. It is the only pick the cap forces, so it should be the opposition player you trust most, not the leftover credits.
What transfers from cricket, and what does not
The process transfers: read the fixture early, check who starts, spend on confirmed players rather than reputations, and put the 2x on the most reliable route to points. The entry loop is identical and teams stay editable until the official start. Lineups firm up when the team sheets land, and a player left out scores nothing.
Points intuition does not transfer. A wicket at 30 says nothing about a goal, an assist, a clean sheet, a raid or a tackle; those numbers live only on the sport's own Points System page. The cricket scoring page is a cricket page.
When the other two are worth entering
Quiet spells are the natural window. An evening without T20 or ODI still lists both sports, and their contest ladder runs from free practice entries to paid pools with the same labels, Guaranteed Prize Pool included, that the contest page explains. Thinner fields are the edge the small league guide describes: less coverage, less consensus, more value in twenty minutes on who starts.
Discipline matters more, not less. A second sport doubles the week's entries unnoticed, and the weekly plan counts every sport together. One researched team beats a token entry in both.
Both open where the cricket does. The browser lobby lists them alongside it, each with a countdown and a pool, and the app adds the per-sport Points System pages. The guides shelf holds the cricket strategy; this page bridges to the two sports that keep the board alive when cricket does not.
Can a football team skip the goalkeeper to free a credit slot?
No. The GoalKeeper band is 1 to 1, so the builder demands exactly one and rejects zero or two. Credits can move between defenders, midfielders and forwards, never out of the keeper line, which makes the keeper a research decision rather than a budget one.
Why does kabaddi allow five players in one role?
All three bands run from 1 to 5, so a seven can lean hard toward raiders, defenders or all-rounders while keeping at least one of each. The 100-credit cap and the limit of 6 from one real team are the checks, not the bands. A heavy lean is legal; it puts the whole entry on one phase of the match.