Three tables the lobby never explains
Most of the board is T20, and the scoring page covers it. Three other formats appear often enough to cost entries: Test across several days, The Hundred across a hundred balls, and Hong Kong Sixes across six-a-side overs. Each deletes or inflates a different lever, so T20 instincts spend credits on columns the format never scores.
The comparison below is the argument in one grid. Everything after it is what the grid means for the eleven you submit.
The three tables, side by side
| Lever | Test | The Hundred | Hong Kong Sixes |
|---|---|---|---|
| Wicket | 20 | 30 | 25 |
| LBW or bowled bonus | 8 | 8 | 8 |
| Duck | -4 | -4 | -2 |
| Haul bonus starts | 4 wickets: +4, then 5W +8, 6W +12 | 2 wickets: +3, then 3W +5, 4W +10, 5W +20 | 2 wickets: +8, then 3W +16 |
| Run milestones | 25/50/75/100/125/150 = 4/8/12/16/20/24 | 30/50/100 = 5/10/20 | None listed |
| Maiden | No maiden line | No maiden line | 25 |
| Strike rate, economy, dot ball | None of the three | None; the rules award nothing for any of them | Dot ball 1; no strike-rate or economy line |
| Consecutive boundary / six | Not scored | Not scored | +2 per consecutive boundary, +3 per consecutive six |
| Starting bonus | In announced lineup: 4 | In announced lineup: 4 | In Starting 6: 4 |
Shared ground, so it needs no row: a run is 1, a boundary bonus 4 and a six bonus 6 in all three, a catch is 8, a stumping 12, a direct-hit run out 12 and any other run out 6. The captain is 2x and the vice-captain 1.5x everywhere. Test and The Hundred add a playing-substitute line at 4; the Sixes table carries none.
Test: volume replaces rate
The Test table carries no strike-rate column, no economy column, no dot-ball line and no maiden line. Rate-based cleverness goes unscored; volume remains. Runs pay 1 each across two innings, boundaries pay 4, and the milestone ladder runs to 150 at 24, the same 125 and 150 bonuses an ODI carries. A batter making 180 collects the runs, the boundary and six bonuses, and the 150 milestone, which replaces the smaller ones instead of stacking. Budget for runs, not for a pile of bonuses.
Bowling is where it turns stern. A wicket pays 20 rather than 30, plus the same 8 for LBW or bowled. A frontline bowler sends down far more overs than in limited-overs cricket, so the count can outrun a T20 haul, but each wicket is cheaper and nothing pads a quiet spell. The haul ladder starts at four wickets with +4, then +8 at five and +12 at six. Spells of two or three are worth exactly 20 apiece.
The duck is the sharpest trap at -4, double the T20 penalty. Batting orders promote nightwatchmen and send lower-order batters in to survive a session, and a duck from any of them costs 4. Pay for batters whose job is to bat long; anyone picked for a holding job is a credit sink.
The Hundred: small bonuses, early haul ladder
The Hundred compresses an innings to a hundred balls and mirrors Test: no strike-rate line, no economy line, no maiden line, with the rules awarding nothing for any of the three. Rate-based bowling value, the basis of the death-overs guide, does not exist here. A tight spell pays only through its wickets.
Those pay the full 30, and the haul ladder starts earlier and climbs steeper than anywhere: 2 wickets pay +3, 3 pay +5, 4 pay +10, 5 pay +20. Two wickets is realistic from a short spell, so bowlers who never touch a Test bonus reach this ladder. Five wickets means +20 on top of 150, a bowler's jackpot.
Milestones are redrawn to fit: 30 runs pays 5, 50 pays 10, 100 pays 20, and there is no 25, 75 or 125. A score of 35 picks up only the 30-run line, so the gap between 29 and 31 matters. The duck costs 4, matching Test, and a failed opener is expensive in a game too short for anyone else to cover it.
Hong Kong Sixes: the maiden is the contest
Six-a-side cricket with a handful of overs produces a table unlike the other two. A wicket pays 25 and a maiden pays 25. In T20 a maiden is worth 12 against a wicket's 30; here one maiden ties the biggest event in the game, so a bowler who lands a single unhittable over outscores a wicket-taker whose other overs leak.
The haul ladder is short and steep: 2 wickets pay +8, 3 pay +16, plus 8 for LBW or bowled. Two wickets at this length is a haul. Then come bonuses no other table carries: a boundary straight after another pays +2 on top of the 4, and a six straight after another pays +3 on top of the 6. Clustered hitters collect that, and a top-order batter facing the opening over is likeliest to string them together.
The starting bonus changes shape too. Other formats pay 4 for an announced-lineup place; the Sixes pay 4 for being In Starting 6. With six a side, selection is the whole question, and a player left out scores nothing while the 4 goes to whoever takes the place. Confirm the six before the card's countdown ends.
What each table says about selection
- Test: buy volume. Batters who occupy the crease, bowlers who bowl enough overs to reach four wickets. Economy reputation is worthless without the column, and anyone promoted into a duck at -4 is a credit sink.
- The Hundred: buy wickets and the 30-run line. Two early strikes put a bowler on the haul ladder, and passing 30 clears the only milestone most innings reach. Rate stats from other formats are irrelevant.
- Sixes: buy the maiden threat and the clustered hitter. One tight over can outscore a wicket-taker, and back-to-back boundaries collect a bonus no other format pays.
The budget, role slots and per-squad cap still bind the builder at 11 players and 100 credits, so the saving comes from inside the eleven: demote the role whose column vanished, promote the one whose column grew. The 2x goes to whichever lever the table inflates, and the guides shelf holds the short-format versions of that decision.
Checking the table before you enter
These three appear between the T20 fixtures rather than instead of them, each with its own countdown. Open the Points System page inside the fixture before building; the in-app table is the binding version, and this comparison maps where the three diverge from T20. The browser lobby shows the format tag on every card, and the app reaches that page faster on a phone.
Contest choice is unchanged. A head-to-head converts a format read better than a mega pool, as the contest ladder shows, the smaller boards are the cheaper test while the read is new, and the weekly cap governs how many experiments the week affords. Throughout, teams stay editable until the official match start, lineups usually confirm at the toss, and a benched pick scores zero everywhere.
Which of these three formats punishes a T20-style pick hardest?
Test cricket. A T20 pick is usually justified by strike rate, economy or a tight death spell, and the Test table scores none of those while pricing each wicket at 20 instead of 30. The Hundred at least keeps the wicket at 30 and starts its haul ladder at two wickets, so a wicket-taking short-format bowler still has a route to points.
Does Hong Kong Sixes pay anything for a batter who rotates the strike?
Only 1 per run. There is no strike-rate column and no milestone ladder, so a single into the gap earns exactly 1. The bonuses sit on boundaries, sixes, and on hitting either twice in a row, which is why clustered hitters outscore rotators so heavily.