The table is not the whole ruleset
The scoring page lists what each event pays, and its dispute section already settles the five arguments that come up most: live points stay provisional until winners are declared, a replacement inherits the points of a starter who cannot play, substitutes other than Impact, Concussion or X-Factor players score nothing, a Super Over scores nothing, and a batter who bats twice keeps only the better knock. Those five stand as written there. This page takes the lines underneath: how a milestone is priced, how a fielder's day caps out, what a transferred player is worth, and what the final minutes before the off actually allow.
A 150 replaces the ladder under it
The milestone ladder looks like it stacks, and mostly it does: 25 runs pays 4, 50 pays 8, 75 pays 12, 100 pays 16, and where the format carries them 125 pays 20 and 150 pays 24. A batter going from 100 to 125 collects both. The exception is the top. Any player scoring 150 gets points for that alone, with nothing awarded as the 25, 50, 75, 100 or 125 bonus.
So 149 and 150 are not separated by 24 points plus a run. Crossing 150 swaps the stack for a single line. Price a rare innings on its runs at 1 each, its boundaries at 4 and its sixes at 6, and treat the 150 line as a replacement rather than a windfall. The ODI page leans on this because 150 is reachable there and in Tests, and the format comparison shows which tables carry the line. T20 stops at 100, so the question never arises.
Two knocks, one score, every wicket
The dispute list notes that two knocks in one innings count as the better one. The rest of the sentence matters as much. Bowlers and fielders get points for every dismissal and event, even when they remove the same batter twice. A bowler who gets a batter in the first dig and again in the second is paid for both wickets; the batter keeps only the higher score. In a Test, where two digs are the format, that favours the bowling side of your eleven: wickets accumulate across both innings while batting points reset to the best knock. A batter you counted on for two contributions can only ever hand you one.
Catches stop paying a bonus past three
A catch pays 8 and the three-catch bonus pays 4. The natural reading is that the bonus repeats, so six catches would pay two bonuses. It does not. A player taking more than three catches gets 4 as the three-catch bonus, and the rule gives the case directly: six catches do not pay 8. One bonus per innings, however many catches follow the third.
Three catches is 24 plus 4, a fine return; the fourth, fifth and sixth add only their 8 each. A keeper or slip who lives on catching volume is still worth picking, because 8 a catch is real money, but the jump from a busy day to a record day is smaller than the table suggests. In the Hong Kong Sixes the equivalent bonus arrives at two catches for the same 4, and the same logic of not expecting a repeat applies.
Dot balls include the ones the batter missed
Bowlers get dot-ball points for leg bye and bye deliveries. A ball the batter misses entirely, running to the keeper for a leg bye, still pays the bowler the dot. On a scorecard it looks like extras conceded; in the tally it is a dot banked. Bowlers who attack the stumps and draw the miss accumulate these across a spell, and the effect grows with balls bowled, which is why it matters far more across an ODI's 300 balls than a T10. The wicket and economy columns are untouched. Only the dot column is kinder to accuracy than the extras column implies.
Transfers, announcements and actually playing
A player moved between teams can stay selectable for the old one until the next scheduled update. Selecting that player earns nothing: no points are attributed in that situation. The name sits in the list and the entry accepts it, and the return is zero. When a squad list shows someone you know has moved on, leave the slot until the update clears it.
Announced substitutes split the same way. Concussion, X-Factor and Impact substitutes get nothing for being named; only those who play receive 4 plus whatever they contribute. A substitute outside those categories gets nothing for any contribution. An announced-but-unused substitute is worth exactly zero, and the 4 arrives only when the player walks on. A starter banks 4 for being named; a substitute banks it for playing. The team rules page covers the replacement case, where a starter pulled before the first ball hands the points to whoever takes the spot.
The deadline, in the operator's own lines
Teams stay editable until the official start time declared by the sport's officials, or until an adjusted deadline. The card's countdown is that deadline, and the toss usually brings the lineups while it is still running. Three adjustments sit around it.
- When the real start beats the official time, the deadline can come forward by at most 10 minutes or 3 overs bowled, whichever is less. If the actual start is earlier than the official deadline, the deadline moves to the actual start.
- When the start cannot be verified through reliable or public sources, the deadline can move to the point where a maximum of 3 overs have been bowled.
- A delayed toss, weather, teams not appearing, or a technical or equipment fault can push the other way: the deadline extends, or the contest is abandoned.
Note what is missing. Nothing locks a team at the toss, and nothing locks it a fixed stretch before the off. The early-start adjustment tops out at 10 minutes or 3 overs, and it applies only when play begins ahead of the declared time. Treating the toss as a freeze means submitting an eleven you could still have fixed.
Keep the final edit open until the countdown ends, use the toss for the lineup check, and watch the card when play might start early or not at all. An abandoned contest falls under the operator's settlement rules, so a rain delay is a reason to recheck the card, not to assume the entry vanished.
How the fine print changes a build
- Cap a milestone innings at the runs and boundaries: 150 pays instead of the ladder, not on top of it.
- In Tests, prefer bowlers when a batter might bat twice. The bowler is paid for both digs, the batter for one.
- Do not pay a premium for a fourth and fifth catch. The bonus stopped at three.
- A recently transferred player still in the old squad scores nothing, and so does an announced substitute until the player takes the field.
- Edit until the countdown ends. The toss is information, not a lock, and only an early start pulls the deadline forward, by at most 10 minutes or 3 overs.
All of these live in the in-app rules, which stay the binding version. The browser lobby opens the fixture with its countdown and contests, and the app reaches the Points System page faster on a phone. The guides shelf applies them: the ODI page for milestones and dots, the contest economics page for what the entry is worth once scoring settles, and the football and kabaddi page for the two sports with rulesets of their own.
Does a batter lose points by reaching 150?
No, but the shape changes. The 150 line pays 24 and replaces the 25, 50, 75, 100 and 125 bonuses instead of adding to them, while every run, boundary and six still pays. The innings is scored on its runs and hits plus one milestone line, not on a stack of six.
Can the deadline move earlier than the countdown shows?
Only when play starts ahead of the declared time, by the smaller of 10 minutes and 3 overs. Where the start cannot be verified, the limit is 3 overs. A delayed toss, weather, absent teams or an equipment fault can extend the deadline or abandon the contest. Nothing locks a team at the toss.